SSAO Shader for TGEA
Our real-time screen space ambient occlusion shader (SSAO) for the Torque Game Engine Advanced (TGEA) will calculate ambient occlusion based on your scene geometry in combination with a custom depth render pass. The result is an enhancement of your geometry through the subtle form of ambient occlusion. Ambient Occlusion assists in adding depth and form to your models 3D objects. Our shaders will add ambient occlusion shadows onto any 3D model in your scene:
- DIF interiors
- DTS models
- Animated DTS models
- Characters, Items, Vehicles etc.
- Ambient occlusion is not applied to Terrain Blocks, or Atlas Terrains
Because our shader works in real time, you will see ambient occlusion in situations where it would be impossible to pre-bake the lighting information such as between your player model and the floor as he runs around, or between separate animating models such as the cogs of a clock, or a pile of bricks falling to the ground.
The shader works by analyzing all the objects in the scene and figuring out where everything is in relation to each other. It then creates an Ambient Occlusion pass to be rendered over top of the regular render pass to give the scene those form-defining soft shadows.
In-Editor Parameter Adjustment
Brightness and contrast are among a few of the parameters we have extended into the SkyObject. This allows you to play with the values of the shader in real-time using the in-game editor until you achieve a look that fits your scene just right.
SSAO Download Includes
- 7 new shader files
- 4 new C++ files
- Easy to follow Installation Guide
Minimum System Requirements
- Torque Game Engine Advanced 1.0.3, 1.7.0, 1.7.1, or 1.8.1
- 2.0 GHz processor (or equivalent)
- 1 GB RAM
- Windows XP/Vista, MacOSX
- 3D Accelerator with Shader Model 3.0 support (GeForce 6000 / Radeon X1000 series, or newer)
(SSAO quietly disables itself if Shader Model 3.0 is not supported)