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TOPIC: Suggestion
#87
Suggestion 9 Years, 1 Month ago  
One thing I would suggest, is that you have an install doc for adding DoF to an install with SSAO already in place. Since these 2 shader effects dont do nearly the same thing in terms of visuals, people should be able to use them both together. Besides that, everything looks good. Cant wait for the TGEA 1.7.1 release so I can actually use the code!
 
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#88
Re:Suggestion 9 Years, 1 Month ago  
I too would like separate documentation, please.
 
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#92
Re:Suggestion 9 Years, 1 Month ago  
if you read the product page for the DoF kit you will see that it's already designed to work together with SSAO. So the changes that are in the implementation document shouldn't break your SSAO.

...If it does how ever ... you should report that here.
 
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#96
lornem ()
Ubiq Visuals
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Gender: Male lorneswork.com Location: Vancouver
Re:Suggestion 9 Years, 1 Month ago  
Hey guys,

We'll probably include a quick note in the next version(s) of the kit(s) regarding this. In the mean time, the trick is basically just to use the files from DoF (not SSAO) in the case of a conflict (DoF requires a more "complete" depth pass than SSAO):
  • renderDepthMgr.h

  • renderDepthMgr.cpp

  • UbiqDepthShaderV.hlsl

  • UbiqDepthShaderP.hlsl


Nothing else should really "overlap" between the kits, so those are the only potential conflicts.

Lorne
 
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Last Edit: 2009/01/18 14:27 By lornem.
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#102
Re:Suggestion 9 Years, 1 Month ago  
How can you use both shaders at once if one is designed for tgea 1.7.1 and one is for tgea 1.8?
 
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#105
Re:Suggestion 9 Years, 1 Month ago  
just realised that v1.3 of ssao works with tgea 1.8, I apologise if my previous reply seemed stupid, but garage games doesnt seem to want to include v1.3 for some reason. (I bought ssao from the gg website)
 
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#106
Re:Suggestion 9 Years, 1 Month ago  
No question is a stupid question :) Glad things worked out for you!
 
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#311
Re:Suggestion 8 Years, 4 Months ago  
Hello,

I've tried to put together SSAO and DoF with ArcaneFX, with TGEA 1.7.1 (SSAO worked OK).


Now It doesn't give any compilation errors, but render screen goes all black.

Please could you drop me any idea?

Thanks!!!
Vicente.

Edit: I've just updated my video drivers.
 
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Last Edit: 2009/10/07 10:32 By vicenteb.
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#312
lornem ()
Ubiq Visuals
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Gender: Male lorneswork.com Location: Vancouver
Re:Suggestion 8 Years, 4 Months ago  
Hi Vicente,

Good idea updating your video drivers (that would have been my first suggestion). My next suggestion would be to update your DirectX SDK version and recompile against that. If you still have problems then please start a new thread and we can go from there.

Thanks,
Lorne
 
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